A private chess analyst
for your kid.
An engine grades one game. ChessIntel reads every game your kid plays — online and over the board, together — and finds where their game breaks down under a long tournament clock. It names the one habit costing points, shows the single thing to fix, and checks whether the fix held in the next games. The longer it works with your kid, the better it knows their game — a coach's read, grounded in a real engine, not guesswork.
It reviews the games your kid's coach doesn't have time to review —
and turns them into one clear habit, one drill, and one coach-ready report.
How it works
Photograph the scoresheet
A phone photo of the handwritten sheet becomes a clean digital game in seconds — or type the moves.
Link the online games
Add a Chess.com or Lichess username and the recent games come in with it. No PGN hunting.
One game history
Tournament and online games, read together — the contrast between them is where the fixable gap shows.
Engine + coach analysis
Stockfish finds the turning points; the report explains them in plain language — what happened, why it mattered.
One clear next step
The habit costing points, one drill from your kid's own position — and the next report checks whether the fix held.
What's in a report
- The turning points of the game — the moves that decided it, and the better move, from a real engine
- The recurring pattern across your kid's games — the leak costing the most points
- One concrete thing to work on next, with a drill from your kid's own position
- A coach's read in plain language — not a wall of engine numbers
- A fresh report after each tournament, each one building on the last
Why online and tournament games, together
Kids play far more online than over the board — and often better: faster, sharper, higher-rated. Reading those games next to the tournament games shows the real gap: what works online but vanishes under a long clock. That contrast is where the biggest, fastest improvement hides — and it is exactly what a single game, or a coach juggling thirty kids, tends to miss.
Every report builds on the last. Send more games and the patterns sharpen — and a habit gets flagged before it costs points, not after.
What a report looks like
██████ — Tournament Report
First, what you did well
██████, before anything else: online, you're playing genuinely strong chess. Across your last fifty rapid, blitz, and bullet games you scored about 70% against opponents rated 1820–1915 in a real range of openings — the Scotch (your weapon), the Petrov, Sicilians, the Italian — by attacking, calculating cleanly, and converting your edges. That's not a fluke rating; that's skill. And in your game against ████ you came out of the opening in good shape: a sound setup, no early damage, a position you'd be happy with around move 20.
The big picture
Some of the online-vs-over-the-board gap is just the rating scales — online numbers run high. But the part that's yours to fix is this: your game is built on speed and sharpness, which fast online play rewards. Over the board, with a long clock and an opponent who won't hand you tactics, the game slows down — and slow, quiet, plan-it-yourself positions are the part you haven't trained yet. That's good news: the gap isn't talent, it's a trainable skill.
Online vs over-the-board: what the contrast shows
Put your online games next to the ████ game and the pattern is almost too clean. Online, when there's a target, you're relentless. Your two online losses didn't come from being outplayed — they came from speed. Over the board the danger flips: you have time, but when the position goes quiet you don't yet have a method for making a plan.
The patterns costing you points
1. In quiet positions, you stop making plans. In the ████ game, moves 21–37, your queen wandered with no target while your opponent slowly took the c-file. A position equal at move 20 was clearly worse by move 38 — with no single mistake to point at.
Why it happens. Online, the position almost always tells you what to do. You've trained the skill of reacting to sharp positions, not creating a plan in a calm one…
Read a full sample report (PDF) →
Day 1: “The drill … isn't landing yet.”
Day 11: “No drift, no passive retreats.”
One kid, eleven days of real reports. Read the progress story →
Questions chess parents ask
Why is my kid's online rating higher than their USCF rating?
Why does my kid play worse in tournaments than online?
Your kid's first tournament — what to expect and what to bring
Free first report — no card needed. Then $15/month, less than 15 minutes of a private lesson — no auto-renew, only if it earns it.